Add initial resource and presenter classes for game entities and effects
This commit is contained in:
13
cryptonym-thunder.csproj
Normal file
13
cryptonym-thunder.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.5.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>cryptonymthunder</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GameCore">
|
||||
<HintPath>..\BrickFramework\GameCore\bin\Debug\net8.0\GameCore.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user