Add initial resource and presenter classes for game entities and effects

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2025-10-13 12:11:50 +02:00
commit ad3e631d8c
75 changed files with 1423 additions and 0 deletions

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cryptonym-thunder.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>cryptonymthunder</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="GameCore">
<HintPath>..\BrickFramework\GameCore\bin\Debug\net8.0\GameCore.dll</HintPath>
</Reference>
</ItemGroup>
</Project>