Add initial resource and presenter classes for game entities and effects

This commit is contained in:
2025-10-13 12:11:50 +02:00
commit ad3e631d8c
75 changed files with 1423 additions and 0 deletions

19
cryptonym-thunder.sln Normal file
View File

@@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cryptonym-thunder", "cryptonym-thunder.csproj", "{FA84E88F-33AD-4744-BE22-A61FBD7395EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FA84E88F-33AD-4744-BE22-A61FBD7395EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FA84E88F-33AD-4744-BE22-A61FBD7395EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FA84E88F-33AD-4744-BE22-A61FBD7395EA}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{FA84E88F-33AD-4744-BE22-A61FBD7395EA}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{FA84E88F-33AD-4744-BE22-A61FBD7395EA}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{FA84E88F-33AD-4744-BE22-A61FBD7395EA}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal