Add CloseDoorActionResource and update LogicSequenceComponentResource for activation and deactivation actions
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9
Code/Resources/CloseDoorActionResource.cs
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9
Code/Resources/CloseDoorActionResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class CloseDoorActionResource : TriggerActionResource
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{
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[Export] public string TargetWorldId { get; set; } = "door_to_close";
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}
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1
Code/Resources/CloseDoorActionResource.cs.uid
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1
Code/Resources/CloseDoorActionResource.cs.uid
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uid://d3u3q5yhenegb
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@@ -7,6 +7,7 @@ namespace CryptonymThunder.Code.Resources;
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public partial class LogicSequenceComponentResource : Resource
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{
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[Export] public Array<string> RequiredChannels { get; set; } = [];
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[Export] public Array<TriggerActionResource> OnCompleteActions { get; set; } = [];
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[Export] public Array<TriggerActionResource> OnActivateActions { get; set; } = [];
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[Export] public Array<TriggerActionResource> OnDeactivateActions { get; set; } = [];
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[Export] public bool IsOneTimeTrigger { get; set; } = true;
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}
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