using Godot; using Godot.Collections; namespace CryptonymThunder.Code.Resources; [GlobalClass] public partial class ButtonComponentResource : Resource { [Export] public string ChannelId { get; set; } = "default_channel"; [Export] public bool IsToggle { get; set; } = false; [Export] public bool IsOneTimeUse { get; set; } = false; [ExportGroup("Requirements")] [Export] public Array Requirements { get; set; } = []; }