using GameCore.Combat; using Godot; namespace CryptonymThunder.Code.Resources; [GlobalClass] public partial class WeaponResource : Resource { [Export] public float FireRate { get; set; } = 1.0f; [ExportGroup("Effects")] [Export] public Godot.Collections.Array OnFireEffects { get; set; } = []; [Export] public Godot.Collections.Array OnHitEffects { get; set; } = []; }