using Godot; namespace CryptonymThunder.Code.Resources.Effects; [GlobalClass] public partial class FireProjectileEffectResource : EffectResource { [Export] public string ProjectileArchetypeId { get; set; } [Export(PropertyHint.Range, "1,50,1")] public int Count { get; set; } = 1; [Export(PropertyHint.Range, "0,90,0.1")] public float SpreadAngle { get; set; } = 0f; [Export] public float ProjectileSpeed { get; set; } = 30f; }