using Godot; using Godot.Collections; namespace CryptonymThunder.Code.Resources; [GlobalClass] public partial class LogicSequenceComponentResource : Resource { [Export] public Array RequiredChannels { get; set; } = []; [Export] public Array OnActivateActions { get; set; } = []; [Export] public Array OnDeactivateActions { get; set; } = []; [Export] public bool IsOneTimeTrigger { get; set; } = true; }