using GameCoreMath = GameCore.Math.Vector3; using GodotMath = Godot.Vector3; namespace CryptonymThunder.Code.Extensions; public static class Vector3Extensions { public static GodotMath ToGodot(this GameCoreMath v) { return new GodotMath(v.X, v.Y, v.Z); } public static GameCoreMath ToGameCore(this GodotMath v) { return new GameCoreMath(v.X, v.Y, v.Z); } }