using Godot; namespace CryptonymThunder.Code.Resources; [GlobalClass] public partial class RequiresItemRequirementResource : InteractionRequirementResource { [Export] public string ItemId { get; set; } = "item_key_green"; [Export(PropertyHint.Range, "1,100,1")] public int Quantity { get; set; } = 1; [Export] public bool ConsumeItem { get; set; } = true; }