Files
cryptonhym-thunder/Code/Services/GodotLogger.cs

35 lines
665 B
C#

using System;
using GameCore.Logging.Interfaces;
using Godot;
namespace CryptonymThunder.Code.Services;
public class GodotLogger : ILogger
{
public void Debug(string message)
{
GD.Print($"[DEBUG] {message}");
}
public void Info(string message)
{
GD.Print($"[INFO] {message}");
}
public void Warn(string message)
{
GD.PushWarning(message);
}
public void Error(string message, Exception ex = null)
{
if (ex != null)
{
GD.PrintErr($"[ERROR] {message} Exception: {ex}");
}
else
{
GD.PrintErr($"[ERROR] {message}");
}
}
}