Files
cryptonhym-thunder/Code/Resources/HealEffectResource.cs

9 lines
218 B
C#

using Godot;
namespace CryptonymThunder.Code.Resources;
[GlobalClass]
public partial class HealEffectResource : EffectResource
{
[Export(PropertyHint.Range, "1,1000,1")] public float Amount { get; set; } = 10f;
}