Files
cryptonhym-thunder/Code/Resources/SpawnEntityActionResource.cs

10 lines
296 B
C#

using Godot;
namespace CryptonymThunder.Code.Resources;
[GlobalClass]
public partial class SpawnEntityActionResource : TriggerActionResource
{
[Export] public string ArchetypeId { get; set; } = "enemy_grunt";
[Export] public string SpawnerWorldId { get; set; } = "spawner_location_1";
}