Files
cryptonhym-thunder/Code/Factories/PresenterFactory.cs

99 lines
3.6 KiB
C#

using System.Collections.Generic;
using CryptonymThunder.Code.Autoloads;
using CryptonymThunder.Code.Resources;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Movement;
using GameCore.Physics;
using Godot;
using Godot.Collections;
namespace CryptonymThunder.Code.Factories;
public class PresenterFactory(
World world,
ComponentFactory componentFactory,
PresenterRegistry presenterRegistry,
Node sceneRoot)
{
private readonly World _world = world;
private readonly ComponentFactory _componentFactory = componentFactory;
private PresenterRegistry _presenterRegistry = presenterRegistry;
private readonly Node _sceneRoot = sceneRoot;
public PresenterData CreateEntityFromArchetype(EntityArchetype archetype, GameCore.Math.Vector3? position = null,
GameCore.Math.Vector3? rotation = null, GameCore.Math.Vector3? initialVelocity = null)
{
var entity = _world.CreateEntity();
foreach (var resource in archetype.ComponentResources)
{
var component = _componentFactory.Create(resource);
if (component != null) _world.AddComponent(entity, component);
}
var presenterNode = archetype.Scene.Instantiate<Node>();
if (presenterNode is not IEntityPresenter presenter)
{
GD.PrintErr($"Archetype scene '{archetype.ResourcePath}' root does not implement IEntityPresenter!");
presenterNode.QueueFree();
return default;
}
presenter.CoreEntity = entity;
var components = InitializePresenterComponents(presenterNode, entity);
if (position.HasValue && _world.GetComponent<PositionComponent>(entity) is { } posComp)
posComp.Position = position.Value;
if (rotation.HasValue && _world.GetComponent<RotationComponent>(entity) is { } rotComp)
rotComp.Rotation = rotation.Value;
if (initialVelocity.HasValue && _world.GetComponent<VelocityComponent>(entity) is { } velComp)
velComp.DesiredVelocity = initialVelocity.Value;
_sceneRoot.AddChild(presenterNode);
return new PresenterData(entity, presenter, components);
}
public PresenterData RegisterSceneEntity(Node presenterNode, Array<Resource> componentResources)
{
var entity = _world.CreateEntity();
foreach (var resource in componentResources)
{
var component = _componentFactory.Create(resource);
if (component != null) _world.AddComponent(entity, component);
}
if (presenterNode is not IEntityPresenter presenter)
{
GD.PrintErr($"Scene node '{presenterNode.Name}' does not implement IEntityPresenter!");
return default;
}
presenter.CoreEntity = entity;
var components = InitializePresenterComponents(presenterNode, entity);
return new PresenterData(entity, presenter, components);
}
private List<IPresenterComponent> InitializePresenterComponents(Node presenterNode, Entity entity)
{
_presenterRegistry.RegisterPresenter(presenterNode, entity);
var components = new List<IPresenterComponent>();
foreach (var child in presenterNode.GetChildren(true))
{
if (child is IPresenterComponent pComponent)
{
pComponent.Initialize(entity, _world);
components.Add(pComponent);
}
}
if (presenterNode is IPresenterComponent rootComponent)
{
rootComponent.Initialize(entity, _world);
components.Add(rootComponent);
}
return components;
}
}