12 lines
445 B
C#
12 lines
445 B
C#
using Godot;
|
|
|
|
namespace CryptonymThunder.Code.Resources.Effects;
|
|
|
|
[GlobalClass]
|
|
public partial class FireProjectileEffectResource : EffectResource
|
|
{
|
|
[Export] public string ProjectileArchetypeId { get; set; }
|
|
[Export(PropertyHint.Range, "1,50,1")] public int Count { get; set; } = 1;
|
|
[Export(PropertyHint.Range, "0,90,0.1")] public float SpreadAngle { get; set; } = 0f;
|
|
[Export] public float ProjectileSpeed { get; set; } = 30f;
|
|
} |