Files
cryptonhym-thunder/Code/Resources/EntityArchetype.cs

11 lines
275 B
C#

using Godot;
using Godot.Collections;
namespace CryptonymThunder.Code.Resources;
[GlobalClass]
public partial class EntityArchetype : Resource
{
[Export] public PackedScene Scene { get; set; }
[Export] public Array<Resource> ComponentResources { get; set; } = [];
}