namespace Core.Domain.Status
{
    public struct PlayerCapabilities
    {
        public bool CanTriggerDecay;
        public float SpeedMultiplier;
        public bool CanHover;

        public static PlayerCapabilities Default => new PlayerCapabilities
        {
            CanTriggerDecay = true,
            SpeedMultiplier = 1f,
            CanHover = false
        };
    }
}
