%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8433387689984454123
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
  version: 10
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: PowerUp
  m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  m_Parent: {fileID: 2100000, guid: 6f050d9117f771bbbab3e6f1eead9d67, type: 2}
  m_ModifiedSerializedProperties: 2
  m_ValidKeywords:
  - _EMISSION
  m_InvalidKeywords: []
  m_LightmapFlags: 6
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap:
    RenderType: Opaque
  disabledShaderPasses:
  - MOTIONVECTORS
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs: []
    m_Ints: []
    m_Floats: []
    m_Colors:
    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
    - _Color: {r: 1, g: 1, b: 1, a: 1}
  m_BuildTextureStacks: []
  m_AllowLocking: 1
