From 0d0c92fc83461076d120ad297502cd4d7beb7860 Mon Sep 17 00:00:00 2001 From: Gabriel Kaszewski Date: Sat, 13 Dec 2025 13:33:02 +0100 Subject: [PATCH] Update theme colors in ThemeManager and TileViewAdapter for improved visual consistency --- Assets/Scripts/Infrastructure/Unity/ThemeManager.cs | 4 ++-- Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Infrastructure/Unity/ThemeManager.cs b/Assets/Scripts/Infrastructure/Unity/ThemeManager.cs index f60ebbe..583df98 100644 --- a/Assets/Scripts/Infrastructure/Unity/ThemeManager.cs +++ b/Assets/Scripts/Infrastructure/Unity/ThemeManager.cs @@ -15,8 +15,8 @@ namespace Infrastructure.Unity public static ThemePalette DefaultTheme => new ThemePalette { - StableColor = new Color(0.2f, 0.2f, 0.2f), - WarningColor = new Color(1f, 0.2f, 0.2f) + StableColor = new Color(0.33725490196078434f, 0.5058823529411764f, 0.9529411764705882f), + WarningColor = new Color(1f, 0.1803921568627451f, 0.38823529411764707f) }; public static ThemePalette CyberpunkTheme => new ThemePalette diff --git a/Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs b/Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs index 1fe93da..c06891c 100644 --- a/Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs +++ b/Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs @@ -15,9 +15,9 @@ namespace Infrastructure.Unity public string TileId { get; private set; } [Header("Visuals Settings")] - [SerializeField] private Color stableColor = new Color(0.2f, 0.2f, 0.2f); // Dark Grey - [SerializeField] private Color warningColor = new Color(1f, 0.2f, 0.2f); // Neon Red - [SerializeField] private Color fragileColor = new Color(0.6f, 0.8f, 1f, 0.5f); // Cyan/Glass + [SerializeField] private Color stableColor = new Color(0.33725490196078434f, 0.5058823529411764f, 0.9529411764705882f); // Dark Grey + [SerializeField] private Color warningColor = new Color(1f, 0.1803921568627451f, 0.38823529411764707f); // Neon Red + [SerializeField] private Color fragileColor = new Color(0.08627450980392157f, 0.12941176470588237f, 0.24313725490196078f, 0.5f); // Cyan/Glass [SerializeField] private float colorSpeed = 2f; [Self][SerializeField] private Rigidbody rb;