Update project settings and audio clips; adjust rendering parameters for improved performance

This commit is contained in:
2025-12-13 03:21:39 +01:00
parent e5388bc5e0
commit 13d2044b38
6 changed files with 216 additions and 171 deletions

View File

@@ -1008,12 +1008,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.SoundManager
bgMusicClip: {fileID: 8300000, guid: e2affcb35757c83e499eb7d85a45b8f5, type: 3}
startClip: {fileID: 0}
scoreClip: {fileID: 0}
gameOverClip: {fileID: 0}
tileWarningClip: {fileID: 0}
tileBreakClip: {fileID: 0}
npcSpawnClip: {fileID: 0}
startClip: {fileID: 8300000, guid: dc938f3c7a07ceaac924c9f7d53551e4, type: 3}
scoreClip: {fileID: 8300000, guid: 30d312c4865118586ab2098129c1bfcf, type: 3}
gameOverClip: {fileID: 8300000, guid: 2e7c6773b3310beaab3a75203496a2dd, type: 3}
tileWarningClip: {fileID: 8300000, guid: 550c0b891695450dca41d0cf369fae69, type: 3}
tileBreakClip: {fileID: 8300000, guid: d1630a4df55c8c76ca0118dac99a5ff3, type: 3}
npcSpawnClip: {fileID: 8300000, guid: 9108062f4e21c43d09ad7547a0a16322, type: 3}
musicSource: {fileID: 1341134053}
sfxSource: {fileID: 1341134055}
--- !u!82 &1341134053