Refactor NPC behavior and teleportation logic; enhance tile material properties

This commit is contained in:
2025-12-13 01:16:59 +01:00
parent 53de85a269
commit 189bbb7ae7
7 changed files with 66 additions and 22 deletions

View File

@@ -11,9 +11,10 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 4
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -116,8 +117,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0.18039216, b: 0.3882353, a: 1}
- _Color: {r: 1, g: 0.18039212, b: 0.38823527, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []