Refactor NPC behavior and teleportation logic; enhance tile material properties
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@@ -677,12 +677,13 @@ MonoBehaviour:
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tileBreakVfxPrefab: {fileID: 3395603910160708684, guid: 7c5c893ba21562b2aad6bffb1887f4b1, type: 3}
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jumpPadPrefab: {fileID: 3258547662887829175, guid: e1d1bd44370c9986ebd4bb7730430a12, type: 3}
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teleporterPrefab: {fileID: 4601941687390792571, guid: 53f1de555c523511e9aaa1dee06fdf79, type: 3}
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gridSizeX: 20
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gridSizeY: 20
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gridSizeX: 60
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gridSizeY: 60
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floorsCount: 3
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floorHeightDistance: 15
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decayTime: 0.5
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decayTime: 0.75
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fallingTime: 2
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minimumDistanceBetweenTeleporters: 10
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--- !u!114 &453022423
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MonoBehaviour:
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m_ObjectHideFlags: 0
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