Refactor NPC behavior and teleportation logic; enhance tile material properties

This commit is contained in:
2025-12-13 01:16:59 +01:00
parent 53de85a269
commit 189bbb7ae7
7 changed files with 66 additions and 22 deletions

View File

@@ -677,12 +677,13 @@ MonoBehaviour:
tileBreakVfxPrefab: {fileID: 3395603910160708684, guid: 7c5c893ba21562b2aad6bffb1887f4b1, type: 3}
jumpPadPrefab: {fileID: 3258547662887829175, guid: e1d1bd44370c9986ebd4bb7730430a12, type: 3}
teleporterPrefab: {fileID: 4601941687390792571, guid: 53f1de555c523511e9aaa1dee06fdf79, type: 3}
gridSizeX: 20
gridSizeY: 20
gridSizeX: 60
gridSizeY: 60
floorsCount: 3
floorHeightDistance: 15
decayTime: 0.5
decayTime: 0.75
fallingTime: 2
minimumDistanceBetweenTeleporters: 10
--- !u!114 &453022423
MonoBehaviour:
m_ObjectHideFlags: 0