Refactor NPC behavior and teleportation logic; enhance tile material properties
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@@ -7,7 +7,7 @@ namespace Core.Domain
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public class GameSession
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{
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private const string HighScoreKey = "HighScore";
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private const float NpcSpawnTime = 4f;
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private const float NpcSpawnTime = 30f;
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private const float PowerUpSpawnInterval = 25f;
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public int Score { get; private set; }
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