Refactor NPC behavior and teleportation logic; enhance tile material properties

This commit is contained in:
2025-12-13 01:16:59 +01:00
parent 53de85a269
commit 189bbb7ae7
7 changed files with 66 additions and 22 deletions

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@@ -7,7 +7,7 @@ namespace Core.Domain
public class GameSession
{
private const string HighScoreKey = "HighScore";
private const float NpcSpawnTime = 4f;
private const float NpcSpawnTime = 30f;
private const float PowerUpSpawnInterval = 25f;
public int Score { get; private set; }