Refactor NPC spawning logic and adjust grid size; remove unused power-up type

This commit is contained in:
2025-12-13 02:59:59 +01:00
parent 0e86d2f4f9
commit 1ae7190fd3
6 changed files with 72 additions and 18 deletions

View File

@@ -640,8 +640,6 @@ MonoBehaviour:
npcPrefab: {fileID: 6083523108754401876, guid: 4b3d84858334857368bde30df360ae3e, type: 3}
hunterNpcPrefab: {fileID: 4496988857626767934, guid: ab4e193839fef9a2189f27360914c044, type: 3}
floorVisibilityManager: {fileID: 453022425}
floorsCount: 3
floorHeightDistance: 15
scoreText: {fileID: 412275999}
highScoreText: {fileID: 1626199842}
gameOverUi: {fileID: 87831902}
@@ -679,8 +677,8 @@ MonoBehaviour:
tileBreakVfxPrefab: {fileID: 0}
jumpPadPrefab: {fileID: 3258547662887829175, guid: e1d1bd44370c9986ebd4bb7730430a12, type: 3}
teleporterPrefab: {fileID: 4601941687390792571, guid: 53f1de555c523511e9aaa1dee06fdf79, type: 3}
gridSizeX: 30
gridSizeY: 30
gridSizeX: 25
gridSizeY: 25
floorsCount: 3
floorHeightDistance: 15
decayTime: 0.75