Refactor NPC spawning logic and adjust grid size; remove unused power-up type
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@@ -35,9 +35,6 @@ namespace Infrastructure.Unity
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case PowerUpType.SpeedBoost:
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SetColor(EffectColors.SpeedBoostColor);
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break;
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case PowerUpType.Hover:
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SetColor(EffectColors.HoverColor);
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break;
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case PowerUpType.TimeSlow:
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SetColor(EffectColors.TimeSlowColor);
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break;
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@@ -79,9 +76,6 @@ namespace Infrastructure.Unity
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case PowerUpType.SpeedBoost:
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player.Status.AddEffect(new SpeedBoostEffect(duration, 1.5f));
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break;
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case PowerUpType.Hover:
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player.Status.AddEffect(new HoverEffect(duration));
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break;
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case PowerUpType.TimeSlow:
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// Handled globally
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break;
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