Refactor NPC spawning logic and adjust grid size; remove unused power-up type

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# Decay Protocol
**A fast-paced survival arcade game where the floor crumbles beneath your feet.** *Made with Unity 6 & C#*
![Game Screenshot](link_to_screenshot_here.png)
## 🕹️ High Concept
You are a rogue process in a dying mainframe. Every step you take corrupts the memory grid, causing the floor to disintegrate into the void.
* **Never stand still:** Idleness is death.
* **Watch your step:** You create the holes you must navigate.
* **Survive the purge:** Hunter processes and cleaning drones are trying to delete you.
## 🎮 Controls
* **WASD / Arrow Keys:** Move
* **Space:** Jump / Air recovery (Includes Coyote Time)
* **R:** Restart (After death)
## ✨ Key Features
* **Procedural Decay:** A "Swiss Cheese" map mechanic where every tile touched falls after 0.5s.
* **Dynamic Difficulty:** Tile decay speed and Enemy spawn rates increase as your score climbs.
* **Combo System:** Chain "Data Orb" collections within 2 seconds to multiply your score.
* **Power-Up System:**
* 🟡 **Speed Boost:** Move faster.
* 🟢 **Hover:** Immunity to gravity/holes for a short time.
***Light-Footed:** Walk without breaking tiles.
* 🔵 **Time Slow:** Slows down world time (Matrix style).
* **Audio-Reactive Visuals:** The neon grid pulses in sync with the BPM of the soundtrack.
## 🛠️ Technical Architecture
This project was built using a **Clean Architecture (Ports & Adapters)** approach to separate game logic from the Unity Engine API, ensuring testability and cleaner code.
* **Core Domain:** `GameSession` manages the state, scoring, and rules purely in C# (no MonoBehaviours).
* **View Adapters:** `TileViewAdapter` and `PlayerController` handle the visual representation and physics.
* **Pooling System:** Custom `TilePool` to handle the high-frequency creation and destruction of grid tiles without GC spikes.
* **Input System:** Built on the new Unity Input System package.
* **Juice:** Heavy use of `LeanTween` for UI bounce, camera shake, and emission pulsing.
## 🔧 Installation
1. Clone this repository.
2. Open with **Unity 6**.
3. Open scene: `Assets/Scenes/Game.unity`.
4. Press Play.
## 📜 Credits
* **Code & Design:** [Your Name/Handle]
* **Assets:** Primitive shapes & Unity URP
* **Tweening:** LeanTween