Add LightFootedEffect and StatusManager for player capabilities management
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14
Assets/Scripts/Core/Domain/Status/PlayerCapabilities.cs
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14
Assets/Scripts/Core/Domain/Status/PlayerCapabilities.cs
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namespace Core.Domain.Status
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{
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public struct PlayerCapabilities
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{
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public bool CanTriggerDecay;
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public float SpeedMultiplier;
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public static PlayerCapabilities Default => new PlayerCapabilities
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{
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CanTriggerDecay = true,
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SpeedMultiplier = 1f
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};
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}
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}
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