Update Tile materials for improved rendering; adjust properties for transparency and emission effects

This commit is contained in:
2025-12-13 01:42:10 +01:00
parent 7b1eb645ef
commit 2381153dbe
5 changed files with 16 additions and 19 deletions

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@@ -22,9 +22,7 @@ namespace Infrastructure.Unity
[Self][SerializeField] private Rigidbody rb;
[Self][SerializeField] private MeshRenderer meshRenderer;
public Rigidbody Rigidbody => rb;
public MeshRenderer MeshRenderer => meshRenderer;
[Self] [SerializeField] private Collider col;
private MaterialPropertyBlock _propBlock;
private static readonly int ColorProperty = Shader.PropertyToID("_BaseColor");
@@ -98,6 +96,7 @@ namespace Infrastructure.Unity
{
rb.isKinematic = false;
rb.useGravity = true;
col.enabled = false;
}
public void Dispose()