Update Tile materials for improved rendering; adjust properties for transparency and emission effects
This commit is contained in:
@@ -12,20 +12,16 @@ Material:
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _EMISSION
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- _EMISSION
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 6
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m_LightmapFlags: 6
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 2000
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stringTagMap:
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stringTagMap:
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RenderType: Transparent
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RenderType: Opaque
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disabledShaderPasses:
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disabledShaderPasses:
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- MOTIONVECTORS
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@@ -100,8 +96,8 @@ Material:
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlend: 0
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- _DstBlendAlpha: 10
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _Glossiness: 0
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@@ -116,13 +112,13 @@ Material:
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _SrcBlendAlpha: 1
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- _Surface: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _XRMotionVectorsPass: 1
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 0.18039216, b: 0.3882353, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0.18039212, b: 0.38823527, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@@ -159,3 +159,4 @@ MonoBehaviour:
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colorSpeed: 2
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colorSpeed: 2
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rb: {fileID: 6985771395868845393}
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rb: {fileID: 6985771395868845393}
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meshRenderer: {fileID: 1516947233778832648}
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meshRenderer: {fileID: 1516947233778832648}
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col: {fileID: 1153272824874123290}
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@@ -4840,7 +4840,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- {fileID: 2100000, guid: 6f050d9117f771bbbab3e6f1eead9d67, type: 2}
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- {fileID: 2100000, guid: af1492750aabf7eb688b2ba78cdbe649, type: 2}
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m_StaticBatchInfo:
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@@ -638,6 +638,7 @@ MonoBehaviour:
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cameraController: {fileID: 1265730430}
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cameraController: {fileID: 1265730430}
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npcPrefab: {fileID: 6083523108754401876, guid: 4b3d84858334857368bde30df360ae3e, type: 3}
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npcPrefab: {fileID: 6083523108754401876, guid: 4b3d84858334857368bde30df360ae3e, type: 3}
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hunterNpcPrefab: {fileID: 4496988857626767934, guid: ab4e193839fef9a2189f27360914c044, type: 3}
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hunterNpcPrefab: {fileID: 4496988857626767934, guid: ab4e193839fef9a2189f27360914c044, type: 3}
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floorVisibilityManager: {fileID: 0}
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floorsCount: 3
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floorsCount: 3
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floorHeightDistance: 15
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floorHeightDistance: 15
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scoreText: {fileID: 412275999}
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scoreText: {fileID: 412275999}
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@@ -677,8 +678,8 @@ MonoBehaviour:
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tileBreakVfxPrefab: {fileID: 3395603910160708684, guid: 7c5c893ba21562b2aad6bffb1887f4b1, type: 3}
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tileBreakVfxPrefab: {fileID: 3395603910160708684, guid: 7c5c893ba21562b2aad6bffb1887f4b1, type: 3}
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jumpPadPrefab: {fileID: 3258547662887829175, guid: e1d1bd44370c9986ebd4bb7730430a12, type: 3}
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jumpPadPrefab: {fileID: 3258547662887829175, guid: e1d1bd44370c9986ebd4bb7730430a12, type: 3}
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teleporterPrefab: {fileID: 4601941687390792571, guid: 53f1de555c523511e9aaa1dee06fdf79, type: 3}
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teleporterPrefab: {fileID: 4601941687390792571, guid: 53f1de555c523511e9aaa1dee06fdf79, type: 3}
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gridSizeX: 60
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gridSizeX: 30
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gridSizeY: 60
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gridSizeY: 30
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floorsCount: 3
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floorsCount: 3
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floorHeightDistance: 15
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floorHeightDistance: 15
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decayTime: 0.75
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decayTime: 0.75
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@@ -22,9 +22,7 @@ namespace Infrastructure.Unity
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[Self][SerializeField] private Rigidbody rb;
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[Self][SerializeField] private Rigidbody rb;
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[Self][SerializeField] private MeshRenderer meshRenderer;
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[Self][SerializeField] private MeshRenderer meshRenderer;
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[Self] [SerializeField] private Collider col;
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public Rigidbody Rigidbody => rb;
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public MeshRenderer MeshRenderer => meshRenderer;
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private MaterialPropertyBlock _propBlock;
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private MaterialPropertyBlock _propBlock;
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private static readonly int ColorProperty = Shader.PropertyToID("_BaseColor");
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private static readonly int ColorProperty = Shader.PropertyToID("_BaseColor");
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@@ -98,6 +96,7 @@ namespace Infrastructure.Unity
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{
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{
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rb.isKinematic = false;
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rb.isKinematic = false;
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rb.useGravity = true;
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rb.useGravity = true;
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col.enabled = false;
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}
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}
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public void Dispose()
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public void Dispose()
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