chore: add new meta files for TileRegistry, LevelDefinition, GameUiCoordinator, and test assets
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21
Assets/Data/Level.asset
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21
Assets/Data/Level.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d1e67659d937881ee99b3b9e84f91428, type: 3}
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m_Name: Level
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m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.LevelDefinition
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gridSizeX: 40
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gridSizeY: 40
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floorHeightDistance: 15
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floors:
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- pattern: 0
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- pattern: 1
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- pattern: 2
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8
Assets/Data/Level.asset.meta
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8
Assets/Data/Level.asset.meta
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fileFormatVersion: 2
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guid: 5b72a68ad35f58fc3baa8043b5dfb42c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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