chore: add new meta files for TileRegistry, LevelDefinition, GameUiCoordinator, and test assets

This commit is contained in:
2026-05-14 01:56:02 +02:00
parent 03bfb16cf3
commit 2d54920df9
19 changed files with 240 additions and 78 deletions

21
Assets/Data/Level.asset Normal file
View File

@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d1e67659d937881ee99b3b9e84f91428, type: 3}
m_Name: Level
m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.LevelDefinition
gridSizeX: 40
gridSizeY: 40
floorHeightDistance: 15
floors:
- pattern: 0
- pattern: 1
- pattern: 2