Update player prefab and theme colors; refine visual effects and VFX instantiation
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@@ -1358,7 +1358,7 @@ ParticleSystem:
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m_RotationOrder: 4
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separateAxes: 0
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ColorModule:
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enabled: 1
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enabled: 0
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gradient:
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serializedVersion: 2
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minMaxState: 1
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@@ -1366,7 +1366,7 @@ ParticleSystem:
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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maxGradient:
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serializedVersion: 2
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key0: {r: 1, g: 0.18039216, b: 0.3882353, a: 1}
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key0: {r: 1, g: 1, b: 1, a: 1}
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key1: {r: 1, g: 1, b: 1, a: 0}
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key2: {r: 0, g: 0, b: 0, a: 0}
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key3: {r: 0, g: 0, b: 0, a: 0}
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@@ -1382,7 +1382,7 @@ ParticleSystem:
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ctime5: 0
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ctime6: 0
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ctime7: 0
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atime0: 0
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atime0: 35852
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atime1: 65535
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atime2: 0
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atime3: 0
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@@ -4840,7 +4840,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: af1492750aabf7eb688b2ba78cdbe649, type: 2}
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- {fileID: 2100000, guid: 869157ceb2f952290bbeb3000d5032f2, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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