refactor: controllers use ITileView port, not TileViewAdapter directly
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Core.Ports;
|
||||
using KBCore.Refs;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
@@ -49,9 +50,9 @@ namespace Infrastructure.Unity
|
||||
|
||||
if (Physics.Raycast(transform.position, Vector3.down, out var hit, 2.0f, tileLayer))
|
||||
{
|
||||
if (hit.collider.TryGetComponent<TileViewAdapter>(out var tile))
|
||||
if (hit.collider.TryGetComponent<ITileView>(out var tileView))
|
||||
{
|
||||
tile.OnPlayerStep();
|
||||
tileView.StepOn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user