refactor: controllers use ITileView port, not TileViewAdapter directly
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@@ -1,6 +1,7 @@
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using System;
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using Core.Domain.Status;
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using Core.Domain.Status.Effects;
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using Core.Ports;
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using KBCore.Refs;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@@ -244,9 +245,9 @@ namespace Infrastructure.Unity
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{
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if (Physics.SphereCast(transform.position, 0.3f, Vector3.down, out var hit, groundCheckDistance, tileLayer))
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{
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if (hit.collider.TryGetComponent<TileViewAdapter>(out var tileAdapter))
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if (hit.collider.TryGetComponent<ITileView>(out var tileView))
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{
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tileAdapter.OnPlayerStep();
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tileView.StepOn();
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}
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}
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}
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