refactor: controllers use ITileView port, not TileViewAdapter directly

This commit is contained in:
2026-05-14 01:07:37 +02:00
parent d4dc30bd7a
commit 34a329ad02
5 changed files with 11 additions and 7 deletions

View File

@@ -106,7 +106,7 @@ namespace Infrastructure.Unity
StartCoroutine(ShrinkAndDestroy());
}
public void OnPlayerStep()
public void StepOn()
{
_linkedTile?.StepOn();
}