refactor: controllers use ITileView port, not TileViewAdapter directly

This commit is contained in:
2026-05-14 01:07:37 +02:00
parent d4dc30bd7a
commit 34a329ad02
5 changed files with 11 additions and 7 deletions

View File

@@ -9,5 +9,6 @@ namespace Core.Ports
void SetVisualState(TileState state); void SetVisualState(TileState state);
void DropPhysics(); void DropPhysics();
void Dispose(); void Dispose();
void StepOn();
} }
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using Core.Ports;
using UnityEngine; using UnityEngine;
using KBCore.Refs; using KBCore.Refs;
@@ -37,9 +38,9 @@ namespace Infrastructure.Unity
if (Physics.Raycast(transform.position, Vector3.down, out var hit, 2f, tileLayer)) if (Physics.Raycast(transform.position, Vector3.down, out var hit, 2f, tileLayer))
{ {
if (hit.collider.TryGetComponent<TileViewAdapter>(out var tile)) if (hit.collider.TryGetComponent<ITileView>(out var tileView))
{ {
tile.OnPlayerStep(); tileView.StepOn();
} }
} }
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using Core.Ports;
using KBCore.Refs; using KBCore.Refs;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
@@ -49,9 +50,9 @@ namespace Infrastructure.Unity
if (Physics.Raycast(transform.position, Vector3.down, out var hit, 2.0f, tileLayer)) if (Physics.Raycast(transform.position, Vector3.down, out var hit, 2.0f, tileLayer))
{ {
if (hit.collider.TryGetComponent<TileViewAdapter>(out var tile)) if (hit.collider.TryGetComponent<ITileView>(out var tileView))
{ {
tile.OnPlayerStep(); tileView.StepOn();
} }
} }
} }

View File

@@ -1,6 +1,7 @@
using System; using System;
using Core.Domain.Status; using Core.Domain.Status;
using Core.Domain.Status.Effects; using Core.Domain.Status.Effects;
using Core.Ports;
using KBCore.Refs; using KBCore.Refs;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
@@ -244,9 +245,9 @@ namespace Infrastructure.Unity
{ {
if (Physics.SphereCast(transform.position, 0.3f, Vector3.down, out var hit, groundCheckDistance, tileLayer)) if (Physics.SphereCast(transform.position, 0.3f, Vector3.down, out var hit, groundCheckDistance, tileLayer))
{ {
if (hit.collider.TryGetComponent<TileViewAdapter>(out var tileAdapter)) if (hit.collider.TryGetComponent<ITileView>(out var tileView))
{ {
tileAdapter.OnPlayerStep(); tileView.StepOn();
} }
} }
} }

View File

@@ -106,7 +106,7 @@ namespace Infrastructure.Unity
StartCoroutine(ShrinkAndDestroy()); StartCoroutine(ShrinkAndDestroy());
} }
public void OnPlayerStep() public void StepOn()
{ {
_linkedTile?.StepOn(); _linkedTile?.StepOn();
} }