Add JumpPad feature with prefab and adapter implementation

This commit is contained in:
2025-12-12 22:27:28 +01:00
parent a6d486abb7
commit 3774fb9900
9 changed files with 332 additions and 5 deletions

View File

@@ -9,6 +9,7 @@ namespace Infrastructure.Unity
[Header("Prefabs")]
[SerializeField] private TileViewAdapter tilePrefab;
[SerializeField] private ParticleSystem tileBreakVfxPrefab;
[SerializeField] private JumpPadAdapter jumpPadPrefab;
[Header("Settings")]
[SerializeField] private int gridSizeX = 10;
@@ -44,6 +45,14 @@ namespace Infrastructure.Unity
var pos = new Vector3(coord.x - xOffset, yOffset, coord.y - zOffset);
CreateTile(pos, $"{floorIndex}_{coord.x}_{coord.y}", floorIndex, soundManager, allTiles, tileViews);
}
if (floorIndex > 0 && jumpPadPrefab)
{
var validSpot = coordinates[Random.Range(0, coordinates.Count)];
var padPos = new Vector3(validSpot.x - xOffset, yOffset + 0.6f, validSpot.y - zOffset);
Instantiate(jumpPadPrefab, padPos, Quaternion.identity, transform);
}
}
private void CreateTile(Vector3 position, string id, int floorIndex, SoundManager soundManager,