Adjust player and jump pad physics parameters; refine visual effects and project settings

This commit is contained in:
2025-12-13 15:57:15 +01:00
parent 0d0c92fc83
commit 3a56ec7526
10 changed files with 205 additions and 215 deletions

View File

@@ -128,7 +128,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5de94b384aac49a7baa41967735126b0, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.JumpPadAdapter
jumpForce: 26
jumpForce: 30
jumpVfx: {fileID: 6513758771719240250}
--- !u!1001 &7177263622647527747
PrefabInstance:

View File

@@ -158,7 +158,10 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.PlayerController
moveSpeed: 8
maxVelocityChange: 10
snapForce: 15
snapForce: 3
jumpForce: 12
coyoteTime: 0.1
gravityMultiplier: 2.5
useCameraRelativeMovement: 0
tileLayer:
serializedVersion: 2

View File

@@ -611,7 +611,7 @@ ParticleSystem:
gravityModifier:
serializedVersion: 2
minMaxState: 0
scalar: 5
scalar: -0.5
minScalar: 0
maxCurve:
serializedVersion: 2