Adjust player and jump pad physics parameters; refine visual effects and project settings
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@@ -128,7 +128,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5de94b384aac49a7baa41967735126b0, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.JumpPadAdapter
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jumpForce: 26
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jumpForce: 30
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jumpVfx: {fileID: 6513758771719240250}
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--- !u!1001 &7177263622647527747
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PrefabInstance:
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@@ -158,7 +158,10 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.PlayerController
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moveSpeed: 8
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maxVelocityChange: 10
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snapForce: 15
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snapForce: 3
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jumpForce: 12
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coyoteTime: 0.1
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gravityMultiplier: 2.5
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useCameraRelativeMovement: 0
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tileLayer:
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serializedVersion: 2
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@@ -611,7 +611,7 @@ ParticleSystem:
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gravityModifier:
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serializedVersion: 2
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minMaxState: 0
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scalar: 5
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scalar: -0.5
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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