Adjust player and jump pad physics parameters; refine visual effects and project settings

This commit is contained in:
2025-12-13 15:57:15 +01:00
parent 0d0c92fc83
commit 3a56ec7526
10 changed files with 205 additions and 215 deletions

View File

@@ -169,7 +169,7 @@ namespace Infrastructure.Unity
{
var t = 0f;
var startScale = transform.localScale;
while (t < 1f)
while (t < 0.4f)
{
t += Time.deltaTime;
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);