Adjust player and jump pad physics parameters; refine visual effects and project settings
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@@ -169,7 +169,7 @@ namespace Infrastructure.Unity
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{
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var t = 0f;
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var startScale = transform.localScale;
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while (t < 1f)
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while (t < 0.4f)
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{
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t += Time.deltaTime;
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transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
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