refactor: extract GameUiCoordinator from GameBootstrap

This commit is contained in:
2026-05-14 01:26:07 +02:00
parent 2bfc2ea9c2
commit 3c6e309886
2 changed files with 90 additions and 50 deletions

View File

@@ -2,7 +2,6 @@ using System.Collections;
using Core.Domain;
using Core.Domain.Status.Effects;
using Core.Ports;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -23,12 +22,7 @@ namespace Infrastructure.Unity
[SerializeField] private HunterNpcController hunterNpcPrefab;
[SerializeField] private FloorVisibilityManager floorVisibilityManager;
[Header("Ui")]
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private GameObject gameOverUi;
[SerializeField] private GameObject pauseUi;
[SerializeField] private GameObject startScreenUi;
[SerializeField] private GameUiCoordinator uiCoordinator;
[Header("Settings")]
[SerializeField] private float restartTime = 3f;
@@ -44,11 +38,11 @@ namespace Infrastructure.Unity
private GameObject _currentOrbInstance;
private bool _isGameRunning;
private int _currentPlayerFloorIndex;
private int _currentDisplayedScore;
private float _inputBlockTimer;
private bool _isPaused;
private bool _levelGenerated;
private void OnEnable()
{
_actions = new InputSystem_Actions();
@@ -88,18 +82,16 @@ namespace Infrastructure.Unity
SpawnDeathPlane();
SpawnPlayer();
if (gameOverUi) gameOverUi.SetActive(false);
if (startScreenUi) startScreenUi.SetActive(true); // Show start screen NOW
uiCoordinator?.ShowStartScreen();
uiCoordinator?.UpdateHighScore(_gameSession.HighScore);
WireEvents();
UpdateScoreUi(_gameSession.Score);
_levelGenerated = true;
}));
}
if (gameOverUi) gameOverUi.SetActive(false);
if (startScreenUi) startScreenUi.SetActive(true);
uiCoordinator?.ShowStartScreen();
}
private void Update()
@@ -172,14 +164,14 @@ namespace Infrastructure.Unity
{
Time.timeScale = 0f;
if (soundManager) soundManager.SetPaused(true);
if (pauseUi) pauseUi.SetActive(true);
uiCoordinator?.ShowPauseUi();
if (rumbleManager) rumbleManager.SetPaused(true);
}
else
{
Time.timeScale = 1f;
if (soundManager) soundManager.SetPaused(false);
if (pauseUi) pauseUi.SetActive(false);
uiCoordinator?.HidePauseUi();
if (rumbleManager) rumbleManager.SetPaused(false);
}
}
@@ -207,34 +199,6 @@ namespace Infrastructure.Unity
}
}
private void UpdateScoreUi(int newScore)
{
if (!scoreText) return;
LeanTween.cancel(scoreText.gameObject);
scoreText.rectTransform.localScale = Vector3.one;
LeanTween.scale(scoreText.rectTransform, Vector3.one * 1.5f, 0.5f)
.setEasePunch();
LeanTween.value(scoreText.gameObject, (float val) =>
{
var currentVal = Mathf.RoundToInt(val);
var combo = _gameSession?.ComboMultiplier ?? 1;
var comboText = combo > 1 ? $" <color=yellow>x{combo}</color>" : "";
scoreText.text = $"{currentVal}{comboText}";
}, _currentDisplayedScore, newScore, 0.5f)
.setEaseOutExpo();
_currentDisplayedScore = newScore;
if (highScoreText && _gameSession != null)
highScoreText.text = $"BEST: {_gameSession.HighScore}";
}
private void SpawnPlayer()
{
var spawnPos = new Vector3(0f, 5f, 0f);
@@ -268,8 +232,6 @@ namespace Infrastructure.Unity
_isGameRunning = false;
if (beatPulseController) beatPulseController.StopTracking();
if (gameOverUi) gameOverUi.SetActive(true);
StartCoroutine(RestartRoutine());
}
@@ -283,7 +245,7 @@ namespace Infrastructure.Unity
private void WireEvents()
{
_gameSession.OnScoreChanged += UpdateScoreUi;
uiCoordinator?.Subscribe(_gameSession);
_gameSession.OnOrbSpawned += SpawnVisualOrb;
_gameSession.OnOrbReset += HandleOrbReset;
_gameSession.OnGameOver += HandleGameOver;
@@ -340,9 +302,8 @@ namespace Infrastructure.Unity
private void StartGameSequence()
{
_isGameRunning = true;
_currentDisplayedScore = 0;
if (startScreenUi) startScreenUi.SetActive(false);
uiCoordinator?.HideStartScreen();
if (soundManager)
{