Add metadata files for LeanTween assets and update existing prefab references

This commit is contained in:
2025-12-13 02:33:23 +01:00
parent 2381153dbe
commit 471cf45df3
463 changed files with 237904 additions and 73 deletions

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestingOptionalCancel : MonoBehaviour {
public GameObject cube1;
// Use this for initialization
void Start () {
LeanTween.init(1);
// Fire up a bunch with onUpdates
LeanTween.moveX(cube1, 10f, 1f).setOnUpdate((float val) =>
{
Debug.Log("on update.... val:"+val+" cube1.x:"+cube1.transform.position.x);
});
}
private bool alternate = true;
private void Update()
{
if(Input.GetMouseButtonDown(0)){
LeanTween.moveX(cube1, alternate ? -10f : 10f, 1f).setOnUpdate((float val) =>
{
Debug.Log("2 on update.... val:" + val + " cube1.x:" + cube1.transform.position.x);
});
alternate = !alternate;
}
}
}