Add metadata files for LeanTween assets and update existing prefab references

This commit is contained in:
2025-12-13 02:33:23 +01:00
parent 2381153dbe
commit 471cf45df3
463 changed files with 237904 additions and 73 deletions

View File

@@ -1,16 +1,40 @@
using System;
using KBCore.Refs;
using UnityEngine;
namespace Infrastructure.Unity
{
public class OrbViewAdapter : MonoBehaviour
{
[SerializeField] private ParticleSystem pickupVfx;
[Self][SerializeField] private MeshRenderer meshRenderer;
public event Action OnCollected;
private MaterialPropertyBlock _propBlock;
private static readonly int ColorProperty = Shader.PropertyToID("_BaseColor");
private void Awake()
{
_propBlock = new MaterialPropertyBlock();
}
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent<PlayerController>(out var player))
{
if (pickupVfx)
{
var vfx = Instantiate(pickupVfx, transform.position, Quaternion.identity);
var main = vfx.main;
meshRenderer.GetPropertyBlock(_propBlock);
var currentColor = _propBlock.GetColor(ColorProperty);
main.startColor = currentColor;
Destroy(vfx.gameObject, 2f);
}
OnCollected?.Invoke();
Destroy(gameObject);
}