refactor: TileRegistry replaces parallel tile/view collections

This commit is contained in:
2026-05-14 01:12:47 +02:00
parent 34a329ad02
commit 49c9a7904d
6 changed files with 136 additions and 85 deletions

View File

@@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using Core.Domain;
using UnityEngine;
namespace Infrastructure.Unity
@@ -10,44 +9,13 @@ namespace Infrastructure.Unity
[SerializeField] private float fadeSpeed = 5f;
[SerializeField] private float hiddenAlpha = 0.1f;
[SerializeField] private float visibleAlpha = 1.0f;
private GameSession _gameSession;
private List<List<TileViewAdapter>> _floors;
private int _currentFloorIndex = -1;
public void Initialize(GameSession gameSession, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, int totalFloors)
public void Initialize(TileRegistry registry, int totalFloors)
{
_gameSession = gameSession;
_floors = new List<List<TileViewAdapter>>();
for (var i = 0; i < totalFloors; i++)
{
_floors.Add(new List<TileViewAdapter>());
}
foreach (var tile in allTiles)
{
if (tileViews.TryGetValue(tile.Id, out var view))
{
// Safety check for array bounds
if (tile.Floor < _floors.Count)
{
_floors[tile.Floor].Add(view);
}
}
}
}
private void Update()
{
if (_gameSession == null) return;
// Check if player changed floors
// We read the private field _playerFloorIndex via a public getter we need to add,
// OR we just track it locally if you updated GameSession to expose it.
// Assuming GameSession doesn't expose it publically yet, let's rely on GameBootstrap passing it or just hack it:
// Ideally, GameSession should emit an event 'OnFloorChanged'.
// For now, let's assume we can get it or we passed the player reference.
_floors = registry.GroupViewsByFloor(totalFloors);
}
// Call this from GameBootstrap.Update()
@@ -75,9 +43,9 @@ namespace Infrastructure.Unity
tile.SetAlpha(targetAlpha);
}
}
if (i % 2 == 0) yield return null;
if (i % 2 == 0) yield return null;
}
}
}
}
}

View File

@@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using Core.Domain;
using Core.Ports;
using TMPro;
@@ -36,8 +35,7 @@ namespace Infrastructure.Unity
[Header("Power Ups")]
[SerializeField] private PowerUpViewAdapter powerUpPrefab;
private readonly List<Tile> _allTiles = new();
private readonly Dictionary<string, TileViewAdapter> _tileViews = new();
private readonly TileRegistry _tileRegistry = new();
private GameSession _gameSession;
private IPersistenceService _persistenceService;
private InputSystem_Actions _actions;
@@ -67,7 +65,7 @@ namespace Infrastructure.Unity
{
_inputBlockTimer = 0.5f;
_persistenceService = new PlayerPrefsPersistenceAdapter();
_gameSession = new GameSession(_allTiles, _persistenceService);
_gameSession = new GameSession(_tileRegistry.AllTiles, _persistenceService);
// Set Theme based on High Score
ThemeManager.CurrentTheme = ThemeManager.GetTheme(_gameSession.HighScore);
@@ -76,7 +74,7 @@ namespace Infrastructure.Unity
if (levelGenerator)
{
StartCoroutine(levelGenerator.GenerateAsync(soundManager, _allTiles, _tileViews, cameraController,
StartCoroutine(levelGenerator.GenerateAsync(soundManager, _tileRegistry, cameraController,
rumbleManager,
() =>
{
@@ -84,7 +82,7 @@ namespace Infrastructure.Unity
{
floorVisibilityManager = gameObject.AddComponent<FloorVisibilityManager>();
}
floorVisibilityManager.Initialize(_gameSession, _allTiles, _tileViews, floorsCount);
floorVisibilityManager.Initialize(_tileRegistry, floorsCount);
SpawnDeathPlane();
SpawnPlayer();
@@ -155,9 +153,10 @@ namespace Infrastructure.Unity
// Hard Mode: Decay faster as score increases
var decayMultiplier = 1.0f + (_gameSession.Score / 500f);
for (var i = _allTiles.Count - 1; i >= 0; i--)
var allTiles = _tileRegistry.AllTiles;
for (var i = allTiles.Count - 1; i >= 0; i--)
{
_allTiles[i].Tick(dt * dilation * decayMultiplier);
allTiles[i].Tick(dt * dilation * decayMultiplier);
}
}
@@ -185,7 +184,7 @@ namespace Infrastructure.Unity
{
if (_currentOrbInstance) Destroy(_currentOrbInstance);
if (!_tileViews.TryGetValue(tileId, out var tileView)) return;
if (!_tileRegistry.TryGetView(tileId, out var tileView)) return;
if (!tileView) return;
var spawnPos = tileView.transform.position + Vector3.up;
@@ -303,18 +302,18 @@ namespace Infrastructure.Unity
private void SpawnNpc()
{
var validTiles = _allTiles.FindAll(t => t.Floor == 0 && t.CurrentState == TileState.Stable);
var validTiles = _tileRegistry.FindTiles(t => t.Floor == 0 && t.CurrentState == TileState.Stable);
if (validTiles.Count == 0)
{
validTiles = _allTiles.FindAll(t => t.CurrentState == TileState.Stable);
validTiles = _tileRegistry.FindTiles(t => t.CurrentState == TileState.Stable);
}
if (validTiles.Count == 0) return;
var randomTile = validTiles[Random.Range(0, validTiles.Count)];
if (!_tileViews.TryGetValue(randomTile.Id, out var tileView)) return;
if (!_tileRegistry.TryGetView(randomTile.Id, out var tileView)) return;
if (!tileView) return;
var spawnPos = tileView.transform.position + Vector3.up * 5f;
@@ -359,7 +358,7 @@ namespace Infrastructure.Unity
private void SpawnPowerUp(PowerUpType type, string tileId)
{
if (!_tileViews.TryGetValue(tileId, out var tileView)) return;
if (!_tileRegistry.TryGetView(tileId, out var tileView)) return;
if (!tileView) return;
var spawnPos = tileView.transform.position + Vector3.up * 0.5f;
@@ -381,21 +380,22 @@ namespace Infrastructure.Unity
private void OnBeatMeasure()
{
if (_allTiles.Count == 0) return;
var allTiles = _tileRegistry.AllTiles;
if (allTiles.Count == 0) return;
var pulseCount = 25;
for (var i = 0; i < pulseCount; i++)
{
var randIndex = Random.Range(0, _allTiles.Count);
var tile = _allTiles[randIndex];
var randIndex = Random.Range(0, allTiles.Count);
var tile = allTiles[randIndex];
if (tile.Floor < _currentPlayerFloorIndex) continue;
if (tile.Floor > _currentPlayerFloorIndex + 1) continue;
if (tile.CurrentState != TileState.Stable) continue;
if (_tileViews.TryGetValue(tile.Id, out var tileView))
if (_tileRegistry.TryGetView(tile.Id, out var tileView))
{
tileView.PulseEmission(Random.Range(1.2f, 2.0f));
}

View File

@@ -32,34 +32,34 @@ namespace Infrastructure.Unity
private TilePool _tilePool;
public IEnumerator GenerateAsync(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble, Action onComplete)
public IEnumerator GenerateAsync(SoundManager soundManager, TileRegistry registry, CameraController camera, RumbleManager rumble, Action onComplete)
{
_tilePool = new TilePool(tilePrefab, transform);
var stopwatch = new Stopwatch();
stopwatch.Start();
yield return GenerateFloorAsync(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, allTiles, tileViews, camera, rumble, stopwatch);
yield return GenerateFloorAsync(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, allTiles, tileViews, camera, rumble, stopwatch);
yield return GenerateFloorAsync(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, allTiles, tileViews, camera, rumble, stopwatch);
yield return GenerateFloorAsync(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, registry, camera, rumble, stopwatch);
yield return GenerateFloorAsync(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, registry, camera, rumble, stopwatch);
yield return GenerateFloorAsync(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, registry, camera, rumble, stopwatch);
stopwatch?.Stop();
onComplete?.Invoke();
}
private IEnumerator GenerateFloorAsync(int floorIndex, List<Vector2Int> coordinates, SoundManager soundManager,
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble, Stopwatch stopwatch)
TileRegistry registry, CameraController camera, RumbleManager rumble, Stopwatch stopwatch)
{
var yOffset = -(floorIndex * floorHeightDistance);
var xOffset = gridSizeX / 2f;
var zOffset = gridSizeY / 2f;
const long frameBudgetMs = 5;
foreach (var coord in coordinates)
{
var pos = new Vector3(coord.x - xOffset, yOffset, coord.y - zOffset);
CreateTile(pos, $"{floorIndex}_{coord.x}_{coord.y}", floorIndex, soundManager, allTiles, tileViews, camera, rumble);
CreateTile(pos, $"{floorIndex}_{coord.x}_{coord.y}", floorIndex, soundManager, registry, camera, rumble);
if (stopwatch.ElapsedMilliseconds > frameBudgetMs)
{
@@ -129,7 +129,7 @@ namespace Infrastructure.Unity
}
private void CreateTile(Vector3 position, string id, int floorIndex, SoundManager soundManager,
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble)
TileRegistry registry, CameraController camera, RumbleManager rumble)
{
var go = _tilePool.Get();
go.transform.position = position;
@@ -172,8 +172,7 @@ namespace Infrastructure.Unity
}
};
allTiles.Add(tileLogic);
tileViews.Add(id, go);
registry.Register(tileLogic, go);
}
}
}

View File

@@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using Core.Domain;
namespace Infrastructure.Unity
{
public class TileRegistry
{
private readonly List<Tile> _tiles = new();
private readonly Dictionary<string, TileViewAdapter> _views = new();
public IReadOnlyList<Tile> AllTiles => _tiles;
public void Register(Tile tile, TileViewAdapter view = null)
{
_tiles.Add(tile);
if (view != null) _views[tile.Id] = view;
}
public bool TryGetView(string tileId, out TileViewAdapter view)
=> _views.TryGetValue(tileId, out view);
public List<Tile> FindTiles(Predicate<Tile> predicate)
=> _tiles.FindAll(predicate);
public List<List<TileViewAdapter>> GroupViewsByFloor(int floorCount)
{
var floors = new List<List<TileViewAdapter>>(floorCount);
for (var i = 0; i < floorCount; i++) floors.Add(new List<TileViewAdapter>());
foreach (var tile in _tiles)
{
if (tile.Floor < floorCount && _views.TryGetValue(tile.Id, out var view))
floors[tile.Floor].Add(view);
}
return floors;
}
}
}