fix: TileRegistry floor-range warning, GroupViewsByFloor tests, stopwatch cleanup
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@@ -42,8 +42,8 @@ namespace Infrastructure.Unity
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yield return GenerateFloorAsync(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, registry, camera, rumble, stopwatch);
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yield return GenerateFloorAsync(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, registry, camera, rumble, stopwatch);
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yield return GenerateFloorAsync(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, registry, camera, rumble, stopwatch);
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stopwatch?.Stop();
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stopwatch.Stop();
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onComplete?.Invoke();
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}
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