Add FloorVisibilityManager for dynamic floor visibility management and update material properties for transparency effects
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@@ -29,14 +29,11 @@ namespace Infrastructure.Unity
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var dilation = _timeDilationProvider?.Invoke() ?? 1f;
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if (IsGrounded())
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{
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var direction = (_target.transform.position - transform.position).normalized;
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direction.y = 0;
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direction.Normalize();
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var direction = (_target.transform.position - transform.position).normalized;
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direction.y = 0;
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direction.Normalize();
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rb.MovePosition(rb.position + direction * (moveSpeed * dilation * Time.fixedDeltaTime));
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}
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rb.MovePosition(rb.position + direction * (moveSpeed * dilation * Time.fixedDeltaTime));
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if (Physics.Raycast(transform.position, Vector3.down, out var hit, 2f, tileLayer))
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{
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