Add initial project files and configurations for Unity setup
This commit is contained in:
77
.gitignore
vendored
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77
.gitignore
vendored
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# Created by https://www.toptal.com/developers/gitignore/api/unity
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# Edit at https://www.toptal.com/developers/gitignore?templates=unity
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||||||
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### Unity ###
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# End of https://www.toptal.com/developers/gitignore/api/unity
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1888
Assets/InputSystem_Actions.cs
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1888
Assets/InputSystem_Actions.cs
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2
Assets/InputSystem_Actions.cs.meta
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2
Assets/InputSystem_Actions.cs.meta
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1089
Assets/InputSystem_Actions.inputactions
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1089
Assets/InputSystem_Actions.inputactions
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14
Assets/InputSystem_Actions.inputactions.meta
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14
Assets/InputSystem_Actions.inputactions.meta
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wrapperCodePath:
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wrapperClassName:
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wrapperCodeNamespace:
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8
Assets/Materials.meta
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8
Assets/Materials.meta
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137
Assets/Materials/Orb.mat
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137
Assets/Materials/Orb.mat
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%YAML 1.1
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8
Assets/Materials/Orb.mat.meta
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8
Assets/Materials/Orb.mat.meta
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137
Assets/Materials/Player.mat
Normal file
137
Assets/Materials/Player.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_GameObject: {fileID: 4032523025868924062}
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|
m_AngularDamping: 0.05
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|
m_CenterOfMass: {x: 0, y: 0, z: 0}
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|
m_InertiaTensor: {x: 1, y: 1, z: 1}
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|
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_ImplicitTensor: 1
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m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.TileViewAdapter
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|
warningColor: {r: 1, g: 0.18039216, b: 0.3882353, a: 1}
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colorSpeed: 2
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rb: {fileID: 6985771395868845393}
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meshRenderer: {fileID: 1516947233778832648}
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7
Assets/Prefabs/Tile.prefab.meta
Normal file
7
Assets/Prefabs/Tile.prefab.meta
Normal file
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|
fileFormatVersion: 2
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guid: a84ad84e96942d35c824885a7c08a844
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4896
Assets/Prefabs/TileBreakVfx.prefab
Normal file
4896
Assets/Prefabs/TileBreakVfx.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/TileBreakVfx.prefab.meta
Normal file
7
Assets/Prefabs/TileBreakVfx.prefab.meta
Normal file
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fileFormatVersion: 2
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userData:
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34
Assets/Readme.asset
Normal file
34
Assets/Readme.asset
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!114 &11400000
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|
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
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|
m_Name: Readme
|
||||||
|
m_EditorClassIdentifier:
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|
icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
|
||||||
|
title: URP Empty Template
|
||||||
|
sections:
|
||||||
|
- heading: Welcome to the Universal Render Pipeline
|
||||||
|
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
||||||
|
linkText:
|
||||||
|
url:
|
||||||
|
- heading: URP Documentation
|
||||||
|
text:
|
||||||
|
linkText: Read more about URP
|
||||||
|
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
||||||
|
- heading: Forums
|
||||||
|
text:
|
||||||
|
linkText: Get answers and support
|
||||||
|
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
||||||
|
- heading: Report bugs
|
||||||
|
text:
|
||||||
|
linkText: Submit a report
|
||||||
|
url: https://unity3d.com/unity/qa/bug-reporting
|
||||||
|
loadedLayout: 1
|
||||||
8
Assets/Readme.asset.meta
Normal file
8
Assets/Readme.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 8105016687592461f977c054a80ce2f2
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 9f8f1df39d4327e3e813e89997b2ebf9
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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1488
Assets/Scenes/SampleScene.unity
Normal file
1488
Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/SampleScene.unity.meta
Normal file
7
Assets/Scenes/SampleScene.unity.meta
Normal file
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|
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|
fileFormatVersion: 2
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|
guid: 99c9720ab356a0642a771bea13969a05
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DefaultImporter:
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externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 1c7f8cb54ff825fb0b5324a854a879f8
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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3
Assets/Scripts/Core.meta
Normal file
3
Assets/Scripts/Core.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 954b5cd1f60c4b04a4069b08d863303c
|
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|
timeCreated: 1765560145
|
||||||
3
Assets/Scripts/Core/Domain.meta
Normal file
3
Assets/Scripts/Core/Domain.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 214b1d40bd8c47dab78f4b861f1a3bef
|
||||||
|
timeCreated: 1765560149
|
||||||
99
Assets/Scripts/Core/Domain/GameSession.cs
Normal file
99
Assets/Scripts/Core/Domain/GameSession.cs
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Core.Ports;
|
||||||
|
|
||||||
|
namespace Core.Domain
|
||||||
|
{
|
||||||
|
public class GameSession
|
||||||
|
{
|
||||||
|
private const string HighScoreKey = "HighScore";
|
||||||
|
|
||||||
|
public int Score { get; private set; }
|
||||||
|
public int HighScore { get; private set; }
|
||||||
|
public bool IsGameOver { get; private set; }
|
||||||
|
|
||||||
|
public event Action<int> OnScoreChanged;
|
||||||
|
public event Action<string> OnOrbSpawned;
|
||||||
|
public event Action OnOrbReset;
|
||||||
|
public event Action OnGameOver;
|
||||||
|
|
||||||
|
private readonly List<Tile> _tiles;
|
||||||
|
private readonly IPersistenceService _persistenceService;
|
||||||
|
private readonly Random _rng = new();
|
||||||
|
private int _playerFloorIndex = 0;
|
||||||
|
|
||||||
|
public GameSession(List<Tile> tiles, IPersistenceService persistenceService)
|
||||||
|
{
|
||||||
|
_tiles = tiles;
|
||||||
|
_persistenceService = persistenceService;
|
||||||
|
|
||||||
|
Score = 0;
|
||||||
|
IsGameOver = false;
|
||||||
|
|
||||||
|
HighScore = _persistenceService.Load(HighScoreKey, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
SpawnNextOrb();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OrbCollected()
|
||||||
|
{
|
||||||
|
if (IsGameOver) return;
|
||||||
|
|
||||||
|
Score += 10;
|
||||||
|
OnScoreChanged?.Invoke(Score);
|
||||||
|
SpawnNextOrb();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnNextOrb()
|
||||||
|
{
|
||||||
|
var validTiles = _tiles.FindAll(t =>
|
||||||
|
t.CurrentState == TileState.Stable &&
|
||||||
|
t.Floor == _playerFloorIndex
|
||||||
|
);
|
||||||
|
|
||||||
|
if (validTiles.Count == 0)
|
||||||
|
{
|
||||||
|
validTiles = _tiles.FindAll(t => t.CurrentState == TileState.Stable);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (validTiles.Count == 0)
|
||||||
|
{
|
||||||
|
EndGame();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pick = validTiles[_rng.Next(validTiles.Count)];
|
||||||
|
OnOrbSpawned?.Invoke(pick.Id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndGame()
|
||||||
|
{
|
||||||
|
if (IsGameOver) return;
|
||||||
|
|
||||||
|
IsGameOver = true;
|
||||||
|
|
||||||
|
if (Score > HighScore)
|
||||||
|
{
|
||||||
|
HighScore = Score;
|
||||||
|
_persistenceService.Save(HighScoreKey, HighScore);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnGameOver?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerFloor(int floorIndex)
|
||||||
|
{
|
||||||
|
if (_playerFloorIndex == floorIndex) return;
|
||||||
|
|
||||||
|
_playerFloorIndex = floorIndex;
|
||||||
|
|
||||||
|
if (IsGameOver) return;
|
||||||
|
|
||||||
|
OnOrbReset?.Invoke();
|
||||||
|
SpawnNextOrb();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Core/Domain/GameSession.cs.meta
Normal file
3
Assets/Scripts/Core/Domain/GameSession.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0d87b26f6f6c4273baa331c65f412eb2
|
||||||
|
timeCreated: 1765563052
|
||||||
61
Assets/Scripts/Core/Domain/MapPatterns.cs
Normal file
61
Assets/Scripts/Core/Domain/MapPatterns.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Core.Domain
|
||||||
|
{
|
||||||
|
public static class MapPatterns
|
||||||
|
{
|
||||||
|
public static List<Vector2Int> GenerateSquare(int width, int height)
|
||||||
|
{
|
||||||
|
var positions = new List<Vector2Int>();
|
||||||
|
for (var x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
for (var y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
positions.Add(new Vector2Int(x, y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return positions;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<Vector2Int> GenerateCircle(int diameter)
|
||||||
|
{
|
||||||
|
var positions = new List<Vector2Int>();
|
||||||
|
var radius = diameter / 2.0f;
|
||||||
|
var center = new Vector2(radius, radius);
|
||||||
|
|
||||||
|
for (var x = 0; x < diameter; x++)
|
||||||
|
{
|
||||||
|
for (var y = 0; y < diameter; y++)
|
||||||
|
{
|
||||||
|
if (Vector2.Distance(new Vector2(x, y), center) <= radius)
|
||||||
|
{
|
||||||
|
positions.Add(new Vector2Int(x, y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return positions;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<Vector2Int> GenerateDonut(int diameter, int holeSize)
|
||||||
|
{
|
||||||
|
var positions = new List<Vector2Int>();
|
||||||
|
var radius = diameter / 2.0f;
|
||||||
|
var holeRadius = holeSize / 2.0f;
|
||||||
|
var center = new Vector2(radius, radius);
|
||||||
|
|
||||||
|
for (var x = 0; x < diameter; x++)
|
||||||
|
{
|
||||||
|
for (var y = 0; y < diameter; y++)
|
||||||
|
{
|
||||||
|
var dist = Vector2.Distance(new Vector2(x, y), center);
|
||||||
|
if (dist <= radius && dist >= holeRadius)
|
||||||
|
{
|
||||||
|
positions.Add(new Vector2Int(x, y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return positions;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Core/Domain/MapPatterns.cs.meta
Normal file
3
Assets/Scripts/Core/Domain/MapPatterns.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 75b47c1431af431685b2b6b69775a812
|
||||||
|
timeCreated: 1765570591
|
||||||
60
Assets/Scripts/Core/Domain/Tile.cs
Normal file
60
Assets/Scripts/Core/Domain/Tile.cs
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Core.Domain
|
||||||
|
{
|
||||||
|
public class Tile
|
||||||
|
{
|
||||||
|
public string Id { get; }
|
||||||
|
public int Floor { get; }
|
||||||
|
|
||||||
|
public TileState CurrentState { get; private set; }
|
||||||
|
|
||||||
|
private readonly float _warningDuration;
|
||||||
|
private readonly float _fallingDuration;
|
||||||
|
|
||||||
|
private float _stateTimer;
|
||||||
|
|
||||||
|
public event Action<Tile> OnStateChanged;
|
||||||
|
|
||||||
|
public Tile(string id, int floor, float warningDuration, float fallingDuration)
|
||||||
|
{
|
||||||
|
Id = id;
|
||||||
|
Floor = floor;
|
||||||
|
|
||||||
|
_warningDuration = warningDuration;
|
||||||
|
_fallingDuration = fallingDuration;
|
||||||
|
CurrentState = TileState.Stable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StepOn()
|
||||||
|
{
|
||||||
|
if (CurrentState == TileState.Stable)
|
||||||
|
{
|
||||||
|
TransitionTo(TileState.Warning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(float deltaTime)
|
||||||
|
{
|
||||||
|
if (CurrentState == TileState.Stable || CurrentState == TileState.Destroyed) return;
|
||||||
|
|
||||||
|
_stateTimer += deltaTime;
|
||||||
|
|
||||||
|
if (CurrentState == TileState.Warning && _stateTimer >= _warningDuration)
|
||||||
|
{
|
||||||
|
TransitionTo(TileState.Falling);
|
||||||
|
}
|
||||||
|
else if (CurrentState == TileState.Falling && _stateTimer >= _fallingDuration)
|
||||||
|
{
|
||||||
|
TransitionTo(TileState.Destroyed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TransitionTo(TileState newState)
|
||||||
|
{
|
||||||
|
CurrentState = newState;
|
||||||
|
_stateTimer = 0f;
|
||||||
|
OnStateChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Core/Domain/Tile.cs.meta
Normal file
3
Assets/Scripts/Core/Domain/Tile.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f320af19d414e688f733d2f49c85499
|
||||||
|
timeCreated: 1765560252
|
||||||
10
Assets/Scripts/Core/Domain/TileState.cs
Normal file
10
Assets/Scripts/Core/Domain/TileState.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Core.Domain
|
||||||
|
{
|
||||||
|
public enum TileState
|
||||||
|
{
|
||||||
|
Stable,
|
||||||
|
Warning,
|
||||||
|
Falling,
|
||||||
|
Destroyed
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Core/Domain/TileState.cs.meta
Normal file
3
Assets/Scripts/Core/Domain/TileState.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 251941ec93e643f1bb352d1ba27415fa
|
||||||
|
timeCreated: 1765560203
|
||||||
3
Assets/Scripts/Core/Ports.meta
Normal file
3
Assets/Scripts/Core/Ports.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 37708dbb6aaf42298419527eb635dda8
|
||||||
|
timeCreated: 1765560153
|
||||||
8
Assets/Scripts/Core/Ports/IPersistenceService.cs
Normal file
8
Assets/Scripts/Core/Ports/IPersistenceService.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
namespace Core.Ports
|
||||||
|
{
|
||||||
|
public interface IPersistenceService
|
||||||
|
{
|
||||||
|
void Save(string key, int value);
|
||||||
|
int Load(string key, int defaultValue = 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Core/Ports/IPersistenceService.cs.meta
Normal file
3
Assets/Scripts/Core/Ports/IPersistenceService.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b21e8384f7154851a4b258200a5eaed8
|
||||||
|
timeCreated: 1765568951
|
||||||
13
Assets/Scripts/Core/Ports/ITileView.cs
Normal file
13
Assets/Scripts/Core/Ports/ITileView.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using Core.Domain;
|
||||||
|
|
||||||
|
namespace Core.Ports
|
||||||
|
{
|
||||||
|
public interface ITileView
|
||||||
|
{
|
||||||
|
string TileId { get; }
|
||||||
|
void Initialize(Tile tile);
|
||||||
|
void SetVisualState(TileState state);
|
||||||
|
void DropPhysics();
|
||||||
|
void Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Core/Ports/ITileView.cs.meta
Normal file
3
Assets/Scripts/Core/Ports/ITileView.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a4d59fe7258e450a868cd36cd306c0da
|
||||||
|
timeCreated: 1765560752
|
||||||
3
Assets/Scripts/Infrastructure.meta
Normal file
3
Assets/Scripts/Infrastructure.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c6aeb2618c14713b70a18d2e853c666
|
||||||
|
timeCreated: 1765560174
|
||||||
3
Assets/Scripts/Infrastructure/Unity.meta
Normal file
3
Assets/Scripts/Infrastructure/Unity.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d3be051e7cc740978a40ac902bf5cd51
|
||||||
|
timeCreated: 1765560851
|
||||||
30
Assets/Scripts/Infrastructure/Unity/CameraController.cs
Normal file
30
Assets/Scripts/Infrastructure/Unity/CameraController.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using KBCore.Refs;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform target;
|
||||||
|
[SerializeField] private Vector3 offset = new(-20, 20, -20);
|
||||||
|
[SerializeField] private float smoothSpeed = 5f;
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!target) return;
|
||||||
|
|
||||||
|
// We follow the player, but we might want to clamp X/Z movement
|
||||||
|
// so the camera doesn't jitter too much, only tracking Y (falling).
|
||||||
|
// For a dynamic feel, let's track everything loosely.
|
||||||
|
|
||||||
|
var desiredPos = target.position + offset;
|
||||||
|
|
||||||
|
transform.position = Vector3.Lerp(transform.position, desiredPos, Time.deltaTime * smoothSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Transform newTarget)
|
||||||
|
{
|
||||||
|
target = newTarget;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e132ab29e5849ebb6ef6ccd851e9d58
|
||||||
|
timeCreated: 1765569876
|
||||||
29
Assets/Scripts/Infrastructure/Unity/DeathPlaneAdapter.cs
Normal file
29
Assets/Scripts/Infrastructure/Unity/DeathPlaneAdapter.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
|
public class DeathPlaneAdapter : MonoBehaviour
|
||||||
|
{
|
||||||
|
public event Action OnPlayerFell;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent<PlayerController>(out var player))
|
||||||
|
{
|
||||||
|
OnPlayerFell?.Invoke();
|
||||||
|
}
|
||||||
|
else if (other.TryGetComponent<TileViewAdapter>(out var tile))
|
||||||
|
{
|
||||||
|
Destroy(tile.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.color = new Color(1f, 0f, 0f, 0.3f);
|
||||||
|
Gizmos.DrawCube(transform.position, transform.localScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aa4bae7bcb0b493f8d6125f1aab4d67c
|
||||||
|
timeCreated: 1765563955
|
||||||
215
Assets/Scripts/Infrastructure/Unity/GameBootstrap.cs
Normal file
215
Assets/Scripts/Infrastructure/Unity/GameBootstrap.cs
Normal file
@@ -0,0 +1,215 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Core.Domain;
|
||||||
|
using Core.Ports;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
public class GameBootstrap : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Infrastructure")]
|
||||||
|
[SerializeField] private LevelGenerator levelGenerator;
|
||||||
|
[SerializeField] private OrbViewAdapter orbPrefab;
|
||||||
|
[SerializeField] private PlayerController playerPrefab;
|
||||||
|
[SerializeField] private DeathPlaneAdapter deathPlanePrefab;
|
||||||
|
[SerializeField] private SoundManager soundManager;
|
||||||
|
[SerializeField] private CameraController cameraController;
|
||||||
|
|
||||||
|
[Header("Level Generation")]
|
||||||
|
[SerializeField] private int floorsCount = 3;
|
||||||
|
[SerializeField] private float floorHeightDistance = 15f;
|
||||||
|
|
||||||
|
[Header("Ui")]
|
||||||
|
[SerializeField] private TMP_Text scoreText;
|
||||||
|
[SerializeField] private TMP_Text highScoreText;
|
||||||
|
[SerializeField] private GameObject gameOverUi;
|
||||||
|
[SerializeField] private GameObject startScreenUi;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
[SerializeField] private float restartTime = 3f;
|
||||||
|
|
||||||
|
|
||||||
|
private readonly List<Tile> _allTiles = new();
|
||||||
|
private readonly Dictionary<string, TileViewAdapter> _tileViews = new();
|
||||||
|
private GameSession _gameSession;
|
||||||
|
private IPersistenceService _persistenceService;
|
||||||
|
private InputSystem_Actions _actions;
|
||||||
|
private PlayerController _playerInstance;
|
||||||
|
private GameObject _currentOrbInstance;
|
||||||
|
private bool _isGameRunning;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_actions = new InputSystem_Actions();
|
||||||
|
_actions.Player.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_actions.Player.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (levelGenerator) levelGenerator.Generate(soundManager, _allTiles, _tileViews);
|
||||||
|
|
||||||
|
SpawnDeathPlane();
|
||||||
|
SpawnPlayer();
|
||||||
|
|
||||||
|
if (gameOverUi) gameOverUi.SetActive(false);
|
||||||
|
if (startScreenUi) startScreenUi.SetActive(true);
|
||||||
|
|
||||||
|
_persistenceService = new PlayerPrefsPersistenceAdapter();
|
||||||
|
_gameSession = new GameSession(_allTiles, _persistenceService);
|
||||||
|
|
||||||
|
WireEvents();
|
||||||
|
UpdateScoreUi(_gameSession.Score);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!_isGameRunning)
|
||||||
|
{
|
||||||
|
if (_actions.Player.StartGame.triggered)
|
||||||
|
{
|
||||||
|
StartGameSequence();
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_playerInstance)
|
||||||
|
{
|
||||||
|
var playerY = _playerInstance.transform.position.y;
|
||||||
|
var currentFloor = Mathf.RoundToInt(-playerY / floorHeightDistance);
|
||||||
|
|
||||||
|
currentFloor = Mathf.Clamp(currentFloor, 0, floorsCount - 1);
|
||||||
|
|
||||||
|
_gameSession.SetPlayerFloor(currentFloor);
|
||||||
|
}
|
||||||
|
|
||||||
|
var dt = Time.deltaTime;
|
||||||
|
for (var i = _allTiles.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
_allTiles[i].Tick(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnVisualOrb(string tileId)
|
||||||
|
{
|
||||||
|
if (_currentOrbInstance) Destroy(_currentOrbInstance);
|
||||||
|
|
||||||
|
if (!_tileViews.TryGetValue(tileId, out var tileView)) return;
|
||||||
|
if (!tileView) return;
|
||||||
|
|
||||||
|
var spawnPos = tileView.transform.position + Vector3.up;
|
||||||
|
var orb = Instantiate(orbPrefab, spawnPos, Quaternion.identity);
|
||||||
|
|
||||||
|
orb.OnCollected += () => _gameSession.OrbCollected();
|
||||||
|
|
||||||
|
_currentOrbInstance = orb.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleOrbReset()
|
||||||
|
{
|
||||||
|
if (_currentOrbInstance)
|
||||||
|
{
|
||||||
|
Destroy(_currentOrbInstance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateScoreUi(int newScore)
|
||||||
|
{
|
||||||
|
if (!scoreText) return;
|
||||||
|
|
||||||
|
scoreText.text = $"Data: {newScore}";
|
||||||
|
|
||||||
|
if (highScoreText) highScoreText.text = $"BEST: {_gameSession.HighScore}";
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnPlayer()
|
||||||
|
{
|
||||||
|
var spawnPos = new Vector3(0f, 5f, 0f);
|
||||||
|
_playerInstance = Instantiate(playerPrefab, spawnPos, Quaternion.identity);
|
||||||
|
|
||||||
|
_playerInstance.enabled = false;
|
||||||
|
|
||||||
|
_playerInstance.Rigidbody.isKinematic = true;
|
||||||
|
|
||||||
|
if (cameraController)
|
||||||
|
{
|
||||||
|
cameraController.SetTarget(_playerInstance.transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnDeathPlane()
|
||||||
|
{
|
||||||
|
if (!levelGenerator) return;
|
||||||
|
|
||||||
|
var lowestY = -(levelGenerator.FloorsCount * levelGenerator.FloorHeightDistance) - 5f;
|
||||||
|
var pos = new Vector3(levelGenerator.GridSizeX / 2f, lowestY, levelGenerator.GridSizeY / 2f);
|
||||||
|
var plane = Instantiate(deathPlanePrefab, pos, Quaternion.identity);
|
||||||
|
plane.transform.localScale = new Vector3(levelGenerator.GridSizeX * 2f, 1f, levelGenerator.GridSizeY * 2f);
|
||||||
|
|
||||||
|
plane.OnPlayerFell += () => _gameSession.EndGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleGameOver()
|
||||||
|
{
|
||||||
|
_isGameRunning = false;
|
||||||
|
if (gameOverUi) gameOverUi.SetActive(true);
|
||||||
|
|
||||||
|
StartCoroutine(RestartRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator RestartRoutine()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(restartTime);
|
||||||
|
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WireEvents()
|
||||||
|
{
|
||||||
|
_gameSession.OnScoreChanged += UpdateScoreUi;
|
||||||
|
_gameSession.OnOrbSpawned += SpawnVisualOrb;
|
||||||
|
_gameSession.OnOrbReset += HandleOrbReset;
|
||||||
|
_gameSession.OnGameOver += HandleGameOver;
|
||||||
|
|
||||||
|
if (!soundManager) return;
|
||||||
|
|
||||||
|
_gameSession.OnScoreChanged += _ => soundManager.PlayScore();
|
||||||
|
_gameSession.OnGameOver += () =>
|
||||||
|
{
|
||||||
|
soundManager.StopMusic();
|
||||||
|
soundManager.PlayGameOver();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartGameSequence()
|
||||||
|
{
|
||||||
|
_isGameRunning = true;
|
||||||
|
|
||||||
|
if (startScreenUi) startScreenUi.SetActive(false);
|
||||||
|
|
||||||
|
if (soundManager)
|
||||||
|
{
|
||||||
|
soundManager.PlayGameStart();
|
||||||
|
soundManager.PlayMusic();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_playerInstance)
|
||||||
|
{
|
||||||
|
_playerInstance.enabled = true;
|
||||||
|
_playerInstance.Rigidbody.isKinematic = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_gameSession.StartGame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9764956bb29248b4a359e36fc4bf79ae
|
||||||
|
timeCreated: 1765561348
|
||||||
82
Assets/Scripts/Infrastructure/Unity/LevelGenerator.cs
Normal file
82
Assets/Scripts/Infrastructure/Unity/LevelGenerator.cs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Core.Domain;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
public class LevelGenerator : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Prefabs")]
|
||||||
|
[SerializeField] private TileViewAdapter tilePrefab;
|
||||||
|
[SerializeField] private ParticleSystem tileBreakVfxPrefab;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
[SerializeField] private int gridSizeX = 10;
|
||||||
|
[SerializeField] private int gridSizeY = 10;
|
||||||
|
[SerializeField] private int floorsCount = 3;
|
||||||
|
[SerializeField] private float floorHeightDistance = 15f;
|
||||||
|
[SerializeField] private float decayTime = 0.5f;
|
||||||
|
[SerializeField] private float fallingTime = 2.0f;
|
||||||
|
|
||||||
|
public float FloorHeightDistance => floorHeightDistance;
|
||||||
|
public int FloorsCount => floorsCount;
|
||||||
|
public int GridSizeX => gridSizeX;
|
||||||
|
public int GridSizeY => gridSizeY;
|
||||||
|
|
||||||
|
public void Generate(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews)
|
||||||
|
{
|
||||||
|
GenerateFloor(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, allTiles, tileViews);
|
||||||
|
|
||||||
|
GenerateFloor(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, allTiles, tileViews);
|
||||||
|
|
||||||
|
GenerateFloor(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, allTiles, tileViews);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateFloor(int floorIndex, List<Vector2Int> coordinates, SoundManager soundManager,
|
||||||
|
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews)
|
||||||
|
{
|
||||||
|
var yOffset = -(floorIndex * floorHeightDistance);
|
||||||
|
var xOffset = gridSizeX / 2f;
|
||||||
|
var zOffset = gridSizeY / 2f;
|
||||||
|
|
||||||
|
foreach (var coord in coordinates)
|
||||||
|
{
|
||||||
|
var pos = new Vector3(coord.x - xOffset, yOffset, coord.y - zOffset);
|
||||||
|
CreateTile(pos, $"{floorIndex}_{coord.x}_{coord.y}", floorIndex, soundManager, allTiles, tileViews);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateTile(Vector3 position, string id, int floorIndex, SoundManager soundManager,
|
||||||
|
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews)
|
||||||
|
{
|
||||||
|
var go = Instantiate(tilePrefab, position, Quaternion.identity, transform);
|
||||||
|
go.transform.localScale = Vector3.one * 0.95f;
|
||||||
|
|
||||||
|
var tileLogic = new Tile(id, floorIndex, decayTime, fallingTime);
|
||||||
|
|
||||||
|
go.Initialize(tileLogic);
|
||||||
|
|
||||||
|
if (soundManager)
|
||||||
|
{
|
||||||
|
tileLogic.OnStateChanged += (t) =>
|
||||||
|
{
|
||||||
|
if (t.CurrentState == TileState.Warning)
|
||||||
|
{
|
||||||
|
soundManager.PlayTileWarning(position);
|
||||||
|
}
|
||||||
|
else if (t.CurrentState == TileState.Falling)
|
||||||
|
{
|
||||||
|
soundManager.PlayTileBreak(position);
|
||||||
|
if (tileBreakVfxPrefab)
|
||||||
|
{
|
||||||
|
Instantiate(tileBreakVfxPrefab, position, Quaternion.identity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
allTiles.Add(tileLogic);
|
||||||
|
tileViews.Add(id, go);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6d1217b4d414725b0b6959561a01de9
|
||||||
|
timeCreated: 1765572515
|
||||||
19
Assets/Scripts/Infrastructure/Unity/OrbViewAdapter.cs
Normal file
19
Assets/Scripts/Infrastructure/Unity/OrbViewAdapter.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
public class OrbViewAdapter : MonoBehaviour
|
||||||
|
{
|
||||||
|
public event Action OnCollected;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.TryGetComponent<PlayerController>(out var player))
|
||||||
|
{
|
||||||
|
OnCollected?.Invoke();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ee231a557264fecb3ee52e4f174dcb1
|
||||||
|
timeCreated: 1765563223
|
||||||
92
Assets/Scripts/Infrastructure/Unity/PlayerController.cs
Normal file
92
Assets/Scripts/Infrastructure/Unity/PlayerController.cs
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
using System;
|
||||||
|
using KBCore.Refs;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Movement Settings")]
|
||||||
|
[SerializeField]
|
||||||
|
private float moveSpeed = 8f;
|
||||||
|
[SerializeField] private float maxVelocityChange = 10f;
|
||||||
|
|
||||||
|
[Header("Interaction")]
|
||||||
|
[SerializeField] private LayerMask tileLayer;
|
||||||
|
[SerializeField] private float groundCheckDistance = 1.5f;
|
||||||
|
|
||||||
|
[Self] [SerializeField] private Rigidbody rb;
|
||||||
|
|
||||||
|
private InputSystem_Actions _actions;
|
||||||
|
private Vector2 _moveInput;
|
||||||
|
|
||||||
|
public Rigidbody Rigidbody => rb;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_actions.Player.Enable();
|
||||||
|
|
||||||
|
_actions.Player.Move.performed += OnMovePerformed;
|
||||||
|
_actions.Player.Move.canceled += OnMoveCanceled;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_actions.Player.Move.performed -= OnMovePerformed;
|
||||||
|
_actions.Player.Move.canceled -= OnMoveCanceled;
|
||||||
|
|
||||||
|
_actions.Player.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_actions = new InputSystem_Actions();
|
||||||
|
|
||||||
|
rb.freezeRotation = true;
|
||||||
|
rb.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
HandleMovement();
|
||||||
|
DetectGround();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMovement()
|
||||||
|
{
|
||||||
|
var targetVelocity = new Vector3(_moveInput.x, 0f, _moveInput.y) * moveSpeed;
|
||||||
|
|
||||||
|
var velocity = rb.linearVelocity;
|
||||||
|
var velocityChange = (targetVelocity - velocity);
|
||||||
|
|
||||||
|
velocityChange.x = Mathf.Clamp(velocityChange.x, -maxVelocityChange, maxVelocityChange);
|
||||||
|
velocityChange.z = Mathf.Clamp(velocityChange.z, -maxVelocityChange, maxVelocityChange);
|
||||||
|
velocityChange.y = 0f;
|
||||||
|
|
||||||
|
rb.AddForce(velocityChange, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DetectGround()
|
||||||
|
{
|
||||||
|
if (Physics.Raycast(transform.position, Vector3.down, out var hit, groundCheckDistance, tileLayer))
|
||||||
|
{
|
||||||
|
if (hit.collider.TryGetComponent<TileViewAdapter>(out var tileAdapter))
|
||||||
|
{
|
||||||
|
tileAdapter.OnPlayerStep();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMovePerformed(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
_moveInput = ctx.ReadValue<Vector2>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMoveCanceled(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
_moveInput = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49a47df4933945dab48ae9018643dd67
|
||||||
|
timeCreated: 1765562408
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using Core.Ports;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
public class PlayerPrefsPersistenceAdapter : IPersistenceService
|
||||||
|
{
|
||||||
|
public void Save(string key, int value)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(key, value);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Load(string key, int defaultValue = 0)
|
||||||
|
{
|
||||||
|
return PlayerPrefs.GetInt(key, defaultValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3ca0344bb0e64ebe82a4209351b6faa8
|
||||||
|
timeCreated: 1765568985
|
||||||
68
Assets/Scripts/Infrastructure/Unity/SoundManager.cs
Normal file
68
Assets/Scripts/Infrastructure/Unity/SoundManager.cs
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using KBCore.Refs;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
public class SoundManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Music")]
|
||||||
|
[SerializeField] private AudioClip bgMusicClip;
|
||||||
|
|
||||||
|
[Header("Sound Effects")]
|
||||||
|
[SerializeField] private AudioClip startClip;
|
||||||
|
|
||||||
|
[SerializeField] private AudioClip scoreClip;
|
||||||
|
[SerializeField] private AudioClip gameOverClip;
|
||||||
|
[SerializeField] private AudioClip tileWarningClip;
|
||||||
|
[SerializeField] private AudioClip tileBreakClip;
|
||||||
|
|
||||||
|
[Self] [SerializeField] private AudioSource musicSource;
|
||||||
|
[Self] [SerializeField] private AudioSource sfxSource;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
musicSource.loop = true;
|
||||||
|
musicSource.playOnAwake = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayMusic()
|
||||||
|
{
|
||||||
|
if (!bgMusicClip) return;
|
||||||
|
|
||||||
|
musicSource.clip = bgMusicClip;
|
||||||
|
musicSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopMusic()
|
||||||
|
{
|
||||||
|
musicSource.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayGameStart() => PlaySfx(startClip);
|
||||||
|
public void PlayScore() => PlaySfx(scoreClip);
|
||||||
|
public void PlayGameOver() => PlaySfx(gameOverClip);
|
||||||
|
|
||||||
|
public void PlayTileBreak(Vector3 position)
|
||||||
|
{
|
||||||
|
if (!tileBreakClip) return;
|
||||||
|
|
||||||
|
AudioSource.PlayClipAtPoint(tileBreakClip, position, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayTileWarning(Vector3 position)
|
||||||
|
{
|
||||||
|
if (!tileWarningClip) return;
|
||||||
|
|
||||||
|
AudioSource.PlayClipAtPoint(tileWarningClip, position, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlaySfx(AudioClip clip)
|
||||||
|
{
|
||||||
|
if (!clip) return;
|
||||||
|
|
||||||
|
sfxSource.PlayOneShot(clip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Infrastructure/Unity/SoundManager.cs.meta
Normal file
3
Assets/Scripts/Infrastructure/Unity/SoundManager.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 605a8529ba214e75baf6cc7dcd3e9527
|
||||||
|
timeCreated: 1765566925
|
||||||
139
Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs
Normal file
139
Assets/Scripts/Infrastructure/Unity/TileViewAdapter.cs
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using Core.Domain;
|
||||||
|
using Core.Ports;
|
||||||
|
using KBCore.Refs;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
namespace Infrastructure.Unity
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(MeshRenderer), typeof(Rigidbody))]
|
||||||
|
public class TileViewAdapter : MonoBehaviour, ITileView
|
||||||
|
{
|
||||||
|
private Tile _linkedTile;
|
||||||
|
|
||||||
|
public string TileId { get; private set; }
|
||||||
|
|
||||||
|
[Header("Visuals Settings")]
|
||||||
|
[SerializeField] private Color stableColor = new Color(0.2f, 0.2f, 0.2f); // Dark Grey
|
||||||
|
[SerializeField] private Color warningColor = new Color(1f, 0.2f, 0.2f); // Neon Red
|
||||||
|
[SerializeField] private float colorSpeed = 2f;
|
||||||
|
|
||||||
|
[Self] [SerializeField] private Rigidbody rb;
|
||||||
|
[Self] [SerializeField] private MeshRenderer meshRenderer;
|
||||||
|
|
||||||
|
public Rigidbody Rigidbody => rb;
|
||||||
|
public MeshRenderer MeshRenderer => meshRenderer;
|
||||||
|
|
||||||
|
private MaterialPropertyBlock _propBlock;
|
||||||
|
private static readonly int ColorProperty = Shader.PropertyToID("_BaseColor");
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_propBlock = new MaterialPropertyBlock();
|
||||||
|
|
||||||
|
rb.isKinematic = true;
|
||||||
|
rb.useGravity = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(Tile tile)
|
||||||
|
{
|
||||||
|
_linkedTile = tile;
|
||||||
|
TileId = tile.Id;
|
||||||
|
|
||||||
|
SetColor(stableColor);
|
||||||
|
|
||||||
|
_linkedTile.OnStateChanged += OnTileStateChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTileStateChanged(Tile tile)
|
||||||
|
{
|
||||||
|
SetVisualState(tile.CurrentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVisualState(TileState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case TileState.Stable:
|
||||||
|
StartCoroutine(AnimateColor(stableColor));
|
||||||
|
break;
|
||||||
|
case TileState.Warning:
|
||||||
|
StartCoroutine(AnimateColor(warningColor));
|
||||||
|
break;
|
||||||
|
case TileState.Falling:
|
||||||
|
DropPhysics();
|
||||||
|
// Optionally change material or add effects for falling state
|
||||||
|
break;
|
||||||
|
case TileState.Destroyed:
|
||||||
|
Dispose();
|
||||||
|
// Optionally change material or add effects for destroyed state
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DropPhysics()
|
||||||
|
{
|
||||||
|
rb.isKinematic = false;
|
||||||
|
rb.useGravity = true;
|
||||||
|
|
||||||
|
// rb.AddTorque(Random.insideUnitSphere * 5f, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
StartCoroutine(ShrinkAndDestroy());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPlayerStep()
|
||||||
|
{
|
||||||
|
_linkedTile?.StepOn();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetColor(Color color)
|
||||||
|
{
|
||||||
|
meshRenderer.GetPropertyBlock(_propBlock);
|
||||||
|
_propBlock.SetColor(ColorProperty, color);
|
||||||
|
meshRenderer.SetPropertyBlock(_propBlock);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AnimateColor(Color targetColor)
|
||||||
|
{
|
||||||
|
meshRenderer.GetPropertyBlock(_propBlock);
|
||||||
|
var startColor = _propBlock.GetColor(ColorProperty);
|
||||||
|
var t = 0f;
|
||||||
|
|
||||||
|
while (t < 1f)
|
||||||
|
{
|
||||||
|
t += Time.deltaTime * colorSpeed;
|
||||||
|
SetColor(Color.Lerp(startColor, targetColor, t));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ShrinkAndDestroy()
|
||||||
|
{
|
||||||
|
var t = 0f;
|
||||||
|
var startScale = transform.localScale;
|
||||||
|
while (t < 1f)
|
||||||
|
{
|
||||||
|
t += Time.deltaTime;
|
||||||
|
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (_linkedTile != null)
|
||||||
|
{
|
||||||
|
_linkedTile.OnStateChanged -= OnTileStateChanged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44ac2f92bd734e8b9576e3f008267f1c
|
||||||
|
timeCreated: 1765560859
|
||||||
8
Assets/Settings.meta
Normal file
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 709f11a7f3c4041caa4ef136ea32d874
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
986
Assets/Settings/DefaultVolumeProfile.asset
Normal file
986
Assets/Settings/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,986 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
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Assets/Settings/Mobile_RPAsset.asset
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143
Assets/Settings/Mobile_RPAsset.asset
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Assets/Settings/Mobile_Renderer.asset
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Digitized data copyright (c) 2010 Google Corporation
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-----------------------------------------------------------
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-----------------------------------------------------------
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fileFormatVersion: 2
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guid: 79459efec17a4d00a321bdcc27bbc385
|
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|
timeCreated: 1484172856
|
||||||
|
licenseType: Pro
|
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|
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|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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7821
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
Executable file
7821
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
Executable file
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fileFormatVersion: 2
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guid: 8f586378b4e144a9851e7b34d9b748ee
|
||||||
|
timeCreated: 1484171803
|
||||||
|
licenseType: Pro
|
||||||
|
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|
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|
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|
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1
Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt
Executable file
1
Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt
Executable file
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|
|||||||
|
)]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
|
||||||
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Reference in New Issue
Block a user