Implement pause functionality with UI and input bindings
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@@ -181,6 +181,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Pause"",
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""type"": ""Button"",
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""id"": ""0d2f71b9-572d-45ca-8ce3-c150b120d654"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@@ -590,6 +599,28 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""action"": ""StartGame"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""f0dd9d3e-03b2-4d73-9a5b-3c59a85c49ee"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ad5638d0-68fe-4a6c-9cd4-ca6679aa0360"",
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""path"": ""<Gamepad>/start"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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@@ -1185,6 +1216,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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m_Player_Next = m_Player.FindAction("Next", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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m_Player_StartGame = m_Player.FindAction("StartGame", throwIfNotFound: true);
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m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
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// UI
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m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
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m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
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@@ -1288,6 +1320,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_Next;
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private readonly InputAction m_Player_Sprint;
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private readonly InputAction m_Player_StartGame;
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private readonly InputAction m_Player_Pause;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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@@ -1340,6 +1373,10 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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/// </summary>
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public InputAction @StartGame => m_Wrapper.m_Player_StartGame;
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/// <summary>
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/// Provides access to the underlying input action "Player/Pause".
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/// </summary>
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public InputAction @Pause => m_Wrapper.m_Player_Pause;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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@@ -1395,6 +1432,9 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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@StartGame.started += instance.OnStartGame;
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@StartGame.performed += instance.OnStartGame;
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@StartGame.canceled += instance.OnStartGame;
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@Pause.started += instance.OnPause;
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@Pause.performed += instance.OnPause;
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@Pause.canceled += instance.OnPause;
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}
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/// <summary>
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@@ -1436,6 +1476,9 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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@StartGame.started -= instance.OnStartGame;
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@StartGame.performed -= instance.OnStartGame;
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@StartGame.canceled -= instance.OnStartGame;
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@Pause.started -= instance.OnPause;
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@Pause.performed -= instance.OnPause;
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@Pause.canceled -= instance.OnPause;
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}
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/// <summary>
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@@ -1806,6 +1849,13 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnStartGame(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnPause(InputAction.CallbackContext context);
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}
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/// <summary>
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/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
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