Implement pause functionality with UI and input bindings

This commit is contained in:
2025-12-13 16:13:22 +01:00
parent 4ae41b3ce9
commit c1d0af9a39
7 changed files with 354 additions and 4 deletions

View File

@@ -95,6 +95,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Pause",
"type": "Button",
"id": "0d2f71b9-572d-45ca-8ce3-c150b120d654",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@@ -504,6 +513,28 @@
"action": "StartGame",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "f0dd9d3e-03b2-4d73-9a5b-3c59a85c49ee",
"path": "<Keyboard>/escape",
"interactions": "",
"processors": "",
"groups": "",
"action": "Pause",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "ad5638d0-68fe-4a6c-9cd4-ca6679aa0360",
"path": "<Gamepad>/start",
"interactions": "",
"processors": "",
"groups": "",
"action": "Pause",
"isComposite": false,
"isPartOfComposite": false
}
]
},