Implement pause functionality with UI and input bindings
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@@ -66,5 +66,19 @@ namespace Infrastructure.Unity
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sfxSource.PlayOneShot(clip);
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}
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public void SetPaused(bool isPaused)
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{
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if (isPaused)
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{
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musicSource.Pause();
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}
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else
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{
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musicSource.UnPause();
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}
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AudioListener.pause = isPaused;
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}
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}
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}
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