fix: speed effects stack multiplicatively
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@@ -19,7 +19,7 @@ namespace Core.Domain.Status.Effects
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public void ModifyCapabilities(ref PlayerCapabilities caps)
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{
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caps.CanTriggerDecay = false;
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caps.SpeedMultiplier = 1.2f;
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caps.SpeedMultiplier *= 1.2f;
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}
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public void OnApply()
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@@ -20,7 +20,7 @@ namespace Core.Domain.Status.Effects
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public void ModifyCapabilities(ref PlayerCapabilities caps)
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{
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caps.SpeedMultiplier = _multiplier;
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caps.SpeedMultiplier *= _multiplier;
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}
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public void OnApply() { }
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